MCG AccumFloat

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REQUIREMENTS: Max 2016 + SP3 + EXT1/2, Max 2017

Installation: Scripting, Install Max Creation Graph...

This MCG Float controller will accumulate values over the animation duration. It can also be used as 'memory' in High/LowWatermark. An example of value accumulation is the turning of a screw. You are welcome to use my ScrewMe MCG for free here:

Please note, the controller object should be 'keyed', ie. you won't see any effect until you've keyed the 'dummy' control object moving around.

Update ver 1.01: added Distance travelled accumulation

  • Size
    13.6 KB
  • Size13.6 KB
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MCG AccumFloat

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